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Xander_777

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A member registered Jun 06, 2020

Recent community posts

(1 edit)

Let me see if I can break it down.

I tend to be bad at explaining things so, sorry if this is rough.

The idea is this:  At the bottom whitespace (or somewhere on each page of the book) you would have a small printed row of randomly pre-rolled d6s faces. (or numbers if you wanted to make it even more compact).

Now, say you need to make a 2d6 roll?

You would take the book, and flip the pages stopping on a random one. Then you would look to the bottom and reading left to right, that would be your dice result.

Bottom of page page ten could have [6], [2], [3] in a bracket at the bottom. 

- 6 and 2 would be the result.

Page twenty five could have [1], [4], [1], in its small bracket 

- If you landed on it? 1 and 4 is your result.. and so on.

When you need to do 3d6, you just use the full random roll printed on the page from left to right.

The group could also agree to only use the first number printed, and flip three times.. or the last number and flip three times..  or even to alternate so on to make it even more random.

It wont be /perfectly/ random..  Still with only six possible results and dozens of pages, a random stop will usualy feel like fair enough of a chance to a player.

In an age of eletronics and everything its mostly uneccisary, but its sometimes handy to have the tool right in the book.

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I would like to throw in a suggestion, though do understand it is probably to late to add it in.

Things that go squeek in the night is another d6 ttrpg with a narrative focus. It provided some of the kit in the book by having sets of pre-rolled dice to flip to at the bottom margins of the page. Having something like that in Why We Fight would cut another hurdle to playing it.

It would be one less item to buy, scrounge, etc.

Absolutely amazing work. The whole extra stageset and random on top is stunning. Sadly Nintendo is likely to freakout about this fangame, since they do all the really good ones.

Aside from some slight timing issues, its spot on.

This sounds a bit like its taking some of the simpler style Dragonbane has. Is there any chance it includes solo rules like that boxset?

A PF2ed you could use to run all that content by yourself from time to time, and use as a less crunchy enterpoint would be something really spectacular indeed.

Page 157 the solo yes/no oracle table, save against the world rules. That page is pretty key.

The layout is overall nice and reads really well.

Only feedback I have on that is-

If possible, a small text or icon reminder on the tabs would make them even easier to flip through. Though its beyond cool to simply have them at all in a smaller book like this.

The other is when soloing the world table and oracle rules are going to get referenced at first, a lot. Often enough to make hunting it down in the middle of a section kind of awkward.

It would be nice if it was at the start, or end of one.

Been enjoying a handful of 'all in one book' solo rpgs lately. Hoping to see this get those solo rules in a fuller edition too!

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Just some thoughts.

These are super cute. The designs are great and they aren't a hard build.

For anyone making them some somethings I found useful. Use card-stock for the inner pull mechanism, or consider reinforcing it with at least a line of tape from one end of the pull tab to the other, on the underside.

Next, if you use cardstock you can make a small adjustment before gluing on covers. Take a straight piece of cardstock and afix one flush with the underside of the unlock slit. Then test where the slider will rest when closed and afix a peice to the tab underside flush with the first piece of card-stock.  I found it useful to make a more solid catch.

Lastly for the arcane make, when finished if you don't like the look of the locked tab obscuring things you can curl it backward and tuck it under the slit made for the tray, and find a place to crease it to your liking. (Leave room to get a nail under it or enough room to pull it free.) Then carefully trim the other side so it doesn't obscure the roman numerals.

Hey just another fix headsup, your example images show the arcane inner image as having something in all four corners. (sun moon guilding) The file at the time I downloaded it only has 3.

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If you're one of the following that also prefers physical media:

A fan of the obvious setting/theme that likes to do a little writing.

Someone who enjoys seeing stories play out with light mechanics.

You like to play a solo-rpg tabletop game using orcles now and then.

Then just go ahead and grab the book now while you can. I wouldn't be surprised at all if extra kickstarter stock ran out fast. It's wonderful for getting into the headspace of a character going around places hunting down a target. That or just take abit to spin a quick story by yourself thats light and fast while still being interesting.

Really good stuff.